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Omni Inclusive

3D Asset Creator

mountain view, CA

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About this opportunity

Omni Inclusive lists this 3D Asset Creator opportunity in mountain view, California. Review the employer’s description below for duties, qualifications and application requirements.

Job description

3D Asset Creator

Leading Technology client is seeking a 3D asset creator with competency in Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.

Responsibilities:

Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.

CAD design and manufacture (with 3D printing or traditional manufacturing processes) various 3D objects for robots interaction.

Modify rendering parameters of simulated scenes

Creation of insightful visual representations for debugging and publication. An example could be coupling the colours of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening. Optional CAD Technical Artistry Services with MuJoCo specialization

Debug and enhance realism of assets used in a physics simulator e.g. Bullet, PhysX, MuJoCo - strong preference for MuJoCo physics. This includes contact friction and softness parameters, body masses and inertias, joint damping, etc.

Design and debug realistic articulated models (for example biomechanical models and robotics hands), that include force propagation through tendons.

Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.

Modify rendering parameters of simulated scenes (colors, lights, etc.).

Creation of insightful visual representations for debugging and publication. An example could be coupling the colors of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening.

Skills Required:

CAD design and manufacture (with 3D printing or traditional manufacturing processes)

Blender, MeshLab, 3D studio, MeshMixer for 3D asset creation

Optional CAD Technical Artistry Services with MuJoCo specialization

Worksite address

mountain view, CA, 94039, US

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