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Voices of the Forgotten

Environment Artist

los angeles, CA

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Job description

Unreal Engine 5 Environment Artist & Blueprint Generalist - Tears of Libya

Los Angeles, CA (hybrid on-site a few days a month)

About the role

Tears of Libya is a narrative-driven, photorealistic game built in Unreal Engine 5. (1–2 sentences on subject matter and tone.) We're looking for someone who can both build the world and get it running in-engine — modeling environments and props, and wiring them up with Blueprints. This is a hands-on role with a small team, so you'll see your work go from concept to playable.

What you'll do

Model, texture, and light realistic 3D environments period buildings, interiors, streets, terrain, set dressing, and hero props

Assemble and optimize those assets into playable levels in Unreal Engine 5 (Nanite, Lumen, World Partition)

Build and maintain gameplay and interaction systems in Blueprints

Set up and work with MetaHuman characters: importing, grooming, LODs, clothing, facial and body animation hookups, and integrating them into scenes

Keep performance in check across target platforms without losing visual fidelity

Work closely with the director on look, mood, and historical accuracy of environments

What you need

Shipped or substantially contributed to at least one realistic-looking game or high-fidelity real-time project

Strong Unreal Engine 5 experience not just familiarity, but day-to-day production work

Solid Blueprint skills; able to build systems independently, not only tweak existing ones

MetaHuman experience: creation, customization, and integration into gameplay

Hard-surface and environment modeling in Maya, Blender, or 3ds Max, plus texturing in Substance Painter/Designer

Comfortable owning an asset end to end: model → texture → import → place → make it work in-engine

Based in Los Angeles or close enough to come into the office a few times a month

Nice to have

Historical or period environment work, or strong photo-reference discipline

Photogrammetry / scan cleanup

Lighting and cinematic sequencing in Unreal (Sequencer)

To apply

Send a portfolio or demo reel with a short note on what specifically you did on each piece — especially anything showing your own environment work running in Unreal, and any MetaHuman or Blueprint work. Links to playable builds or breakdowns welcome.

How to Apply

Send portofolio to

Worksite address

los angeles, CA, 90079, US

Who can apply

Review the original listing for work authorization, qualifications and employer requirements.

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