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Sunblink Studios

Environment Gameplay Designer

Remote — United States (see country and timezone requirements)

Check who can apply and the requirements below before continuing.

Job description

This is a ~30 hour/week contract position for mid-to-lead level.

A combination aesthetic and gameplay oriented role for folks who can quickly graybox open worlds and prototype the dense, rich interactions that make them satisfying - all while keeping visual design top of mind.

Core Responsibilities

Design and prototype open-world environments end to end, from blockout through gameplay-ready spaces, balancing visual spectacle with moment-to-moment playability

Define the layout and flow of large spaces: sightlines, landmarks, traversal routes, choke points, and pacing between areas of high and low intensity

Design and implement pathing systems, including critical paths, secondary routes, shortcuts, and traversal options that support multiple playstyles

Conceive, place, and iterate on Points of Interest (POIs), defining each one's purpose, encounter structure, rewards, and role in the player's broader journey

Build interactive environmental gameplay, such as traversal mechanics, destructibles, hazards, puzzles, and systemic interactions that make spaces feel reactive and alive

Rapidly prototype in-engine using scripting, visual scripting, or code to test and validate ideas early, with a bias toward playable builds over documents

Present design intent and prototypes clearly to leads, stakeholders, and cross-discipline partners, and incorporate critique constructively

Required Experience

Demonstrated ability to design large-scale, non-linear spaces, with a portfolio showing both layout and gameplay work

Strong understanding of player navigation, visual communication, and guiding players without heavy UI or explicit direction

Hands-on experience prototyping in a modern engine (Unreal Engine or Unity), including blockout tools, terrain and landscape tools, and gameplay scripting

Proficiency in visual scripting (e.g., Blueprints) and/or a scripting language (C#, C++, Lua, Python) to build and iterate on interactions

Experience designing POIs, encounters, or activities and integrating them into a cohesive world

Solid grasp of gameplay systems design, including how traversal, combat, AI, and exploration interact within an environment

Ability to balance creative ambition with technical constraints such as memory, streaming, draw distance, and content budgets

Excellent communication skills, with experience collaborating across art, design, and engineering disciplines

Comfort with iterative, feedback-driven development and with taking a prototype from rough concept to polished, playable content

Bonus Experience

Shipped at least one open-world or large-scale exploration title

Experience with procedural or semi-procedural tools (e.g., Houdini, PCG, world-building tools) for environment and content placement

Background in systemic or emergent design, such as ecosystems, dynamic events, or AI-driven world behaviors

Technical art or environment art skills, including blockout-to-art handoff and kit-bashing

Experience with traversal-focused design (climbing, gliding, vehicles, mounts, etc.)

Familiarity with analytics and telemetry tools for evaluating player movement and engagement

Experience with world streaming, World Partition, or level-of-detail strategies in large environments

Contributions to game jams, mods, or personal projects that show initiative and creative range

Experience mentoring designers or leading small cross-discipline strike teams

Passion for exploration-driven games, with a strong point of view on what makes a world feel worth exploring

Hours & Expectations

This is a 3 - 6 month initial contract with opportunities for extension or hire depending on project status and work compatibility. We expect 30-40 hours a week most weeks.

Help Enrich Our World

We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications.

Transparency in LLM Usage

If you’re using an LLM to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren’t, please let us know your favorite pop culture creature then, too). We consider transparency in AI usage important. (We used it to help with this req, for instance!)

Originally posted on Himalayas

Who can apply

Eligible countries: United States. Accepted UTC offsets: UTC-10, UTC-9, UTC-8, UTC-7, UTC-6, UTC-5, UTC+14. Review the full description for employer-specific work authorization, residency and schedule requirements.

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