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Intelliswift - An LTTS Company

Graphics Software Engineer IV

redmond, WA

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About this opportunity

Intelliswift - An LTTS Company lists this Graphics Software Engineer IV opportunity in redmond, Washington. Review the employer’s description below for duties, qualifications and application requirements.

Job description

Job Title: Graphics Software Engineer IV

Location: Redmond, WA - Onsite

Duration: 12 months contract role to start will possible extension

Role:

We are currently seeking a contractor to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

Must-Have HARD Skills

C/C++

Computer graphics knowledge

Shader programming

Nice-to-have Skills

Shader assembly programming

Game Engine

Key Responsibilities

Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences

Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices

Build automation framework for graphics system analysis

Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack

Minimum Qualifications

Background in Unity or Unreal gaming engines with script and shader programming experience

Familiarity with modern Graphics Pipeline, software stack and performance profiling tools

Strong experience in 3D graphics development, execution and profiling

Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling

Results oriented, self-motivated, proactive with demonstrated creative & critical thinking

BS in Computer Science/Engineering or equivalent

Preferred Qualifications

C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D

Experience with VR/AR development, like Oculus VR and Hololens AR apps and games

Experience with analyzing graphics pipeline performance in mobile, PC or game console products

Background in Unity content generation pipeline

Ability to operate autonomously, with only high-level direction

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Worksite address

redmond, WA, 98052, US

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