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Bladework Games

Hard Surface Artist (Contract)

Remote — United States (see country and timezone requirements)

Check who can apply and the requirements below before continuing.

Job description

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.

We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.

If this sounds appealing to you, we'd love to chat.

Responsibilities

Create clean, stylized, precise box modeling hard surface shapes.

Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.

Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)

Deep understanding of proper topology, baking, rig ready, game optimized meshes.

Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.

Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer

Strong background with P4V and optimized game ready pipelines.

Requirements

Highly proficient with Maya, ZBrush, and Substance Designer & Painter

3+ years in the game industry with at least one shipped title

Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures

Awareness of architecture, engineering fundamentals, PBR materials and lighting

Excellent communication skills and the ability to work collaboratively

Pluses

Experience with Unreal Engine

Strong concept development skills

Knowledge of basic color theory

Understand the principles of good composition

Ability to be resourceful and come up with creative solutions

Portfolio Requirements

A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art

Examples of lit interiors/exteriors

A range of hard surface and organic models

Samples from previous industry work

Portfolio Pluses

Architectural rendering samples

Environment art concept samples

Complex material examples in Unreal Engine

Originally posted on Himalayas

Who can apply

Eligible countries: United States. Accepted UTC offsets: UTC-10, UTC-9, UTC-8, UTC-7, UTC-6, UTC-5, UTC+14. Review the full description for employer-specific work authorization, residency and schedule requirements.

Ready for your next step?Apply on the official website
Apply on Himalayas ↗

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