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The Collective Ace Group

Lead LiveOps & Monetization Designer

Remote — Worldwide (see timezone requirements)

Check who can apply and the requirements below before continuing.

Job description

“The Collective Ace Group” is a one-stop Service Hub in the gaming industry, providing best-in-class services for our clients with all the convenience of a one-stop solution.

We are looking for an experienced Lead LiveOps & Monetization Designer to join one of our subsidiaries and work within a global team of international professionals.

This is a hands-on leadership role with strong ownership of the game’s monetization strategy and LiveOps execution. You will design, configure, launch, and optimize offers, promotions, events, pricing, segmentation, and other initiatives aimed at improving revenue, conversion, payer engagement, and long-term player value.

Responsibilities

Own and improve the game’s LiveOps and IAP monetization strategy

Design and optimize offers, bundles, promotions, pricing, event monetization, and targeted campaigns

Analyze player behavior, economy, progression, and purchase patterns to identify monetization opportunities

Monitor KPIs such as revenue, ARPDAU, ARPPU, conversion, payer rate, purchase frequency, retention, and offers performance

Build and maintain the LiveOps and monetization calendar across frequent release cycles

Develop new events and monetization concepts using existing game systems, assets, and configuration capabilities

Work hands-on with config sheets and spreadsheets to manage events, rewards, offers, pricing, and other LiveOps parameters

Develop player segmentation, targeted offers, and lifecycle-based monetization strategies

Define and evaluate A/B tests and monetization experiments

Coordinate execution across Product, Game Design, Analytics, QA, Development, Art, and other stakeholders

Lead the LiveOps team, set priorities, improve workflows, and ensure reliable execution

Requirements

Around 5+ years of relevant experience, including substantial hands-on ownership of LiveOps and monetization for mobile F2P games

Strong knowledge of IAP offers, bundles, pricing, promotions, virtual economies, payer conversion, and lifecycle monetization

Strong understanding of monetization KPIs and the ability to turn data into actionable improvements

Hands-on experience with config sheets, spreadsheets, or similar configuration systems

Experience with player segmentation, targeted offers, and monetization experiments

Strong LiveOps ideation and systems-design skills

Experience managing frequent release cycles and coordinating multidisciplinary teams

Strong organizational, leadership, and English communication skills

Nice to Have

Experience with 4X strategy, RPG, MMO, or other systems-heavy games

Experience with economy design, gacha, subscriptions, battle passes, shops, or progression monetization

Experience with personalized offers, automation, experimentation tools, dashboards, or LiveOps CMS platforms

Originally posted on Himalayas

Who can apply

The source lists worldwide eligibility. Accepted UTC offsets: UTC-11, UTC-10, UTC-9.5, UTC-9, UTC-8, UTC-7, UTC-6, UTC-5, UTC-4, UTC-3.5, UTC-3, UTC-2, UTC-1, UTC+0, UTC+1, UTC+2, UTC+3, UTC+3.5, UTC+4, UTC+4.5, UTC+5, UTC+5.5, UTC+5.75, UTC+6, UTC+6.5, UTC+7, UTC+8, UTC+8.75, UTC+9, UTC+9.5, UTC+10, UTC+10.5, UTC+11, UTC+12, UTC+12.75, UTC+13, UTC+14. Review the full description for employer-specific work authorization, residency and schedule requirements.

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