About this opportunity
NVIDIA lists this Raytracing Compiler Engineer for LLVM GPU Backends opportunity in santa clara, California. Review the employer’s description below for duties, qualifications and application requirements.
Job description
NVIDIA in Santa Clara, CA, is seeking a Raytracing Compiler Engineer to join our international engineering team. You will guide the design and implementation of an LLVM-based backend JIT compiler for NVIDIA GPUs, delivering high-performance code generation and low compilation times.
We expect 12+ years of compiler development, strong C++ skills, and deep LLVM code generation expertise. You’ll collaborate across global teams and influence GPU architectures while contributing to a comprehensive
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Worksite address
santa clara, CA, 95053, US
Who can apply
Review the original listing for work authorization, qualifications and employer requirements.