waypointjobs

Companion Group Ltd

Technical Artist

Remote — Worldwide (see timezone requirements)

Check who can apply and the requirements below before continuing.

Job description

Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.

Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.

We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.

Requirements

Your Responsibilities:

Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.

Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.

Optimise material performance across platforms, with special consideration for console limitations.

Build and maintain a modular, scalable material system that empowers artists and reduces overhead.

Troubleshoot and debug material-related issues in the engine.

Document material systems and educate artists on best practices and performance budgeting.

Contribute to visual development and R&D efforts that push the aesthetic envelope.

Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Your Profile:

3+ years of experience in the game industry.

Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).

Strong understanding of PBR workflows, stylised rendering, and real-time lighting.

Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).

Solid grasp of GPU performance and platform optimisation principles.

Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).

Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.

Self-motivated, organised, and able to work independently.

Bonus Skills:

Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.

Knowledge of procedural material workflows and texturing automation.

Experience supporting stylised, hand-painted, or retro-futuristic art styles.

Familiarity with console development (Switch, PlayStation, Xbox).

Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.

Benefits:

Competitive salary of £45,000 - £60,000 Per Annum.

A clear career progression path with opportunities for growth and recognition.

Fully remote position, offering the flexibility to work from anywhere.

Work alongside industry veterans.

Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.

Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!

Originally posted on Himalayas

Who can apply

The source lists worldwide eligibility. Accepted UTC offsets: UTC-11, UTC-10, UTC-9.5, UTC-9, UTC-8, UTC-7, UTC-6, UTC-5, UTC-4, UTC-3.5, UTC-3, UTC-2, UTC-1, UTC+0, UTC+1, UTC+2, UTC+3, UTC+3.5, UTC+4, UTC+4.5, UTC+5, UTC+5.5, UTC+5.75, UTC+6, UTC+6.5, UTC+7, UTC+8, UTC+8.75, UTC+9, UTC+9.5, UTC+10, UTC+10.5, UTC+11, UTC+12, UTC+12.75, UTC+13, UTC+14. Review the full description for employer-specific work authorization, residency and schedule requirements.

Ready for your next step?Apply on the official website
Apply on Himalayas ↗

Explore related searches

Current related jobs

Red Wine and Blue

Himalayas

General Interest Application

Remote — United States (see country and timezone requirements)

Salary not specifiedfull timeRemote

WHO THE HECK ARE WE? Red Wine & Blue is a national community of over 600,000 diverse suburban women working together to defeat extremism, one fr…

Listing expires 2026-12-04View job

Carle Health

Himalayas

Finance Systems Analyst

Remote — United States (see country and timezone requirements)

$26.41 – $44.10 per hourfull timeRemote

OverviewThe Finance Systems Analyst assists with supporting assigned finance/accounting applications for the enterprise such as costing, producti…

Listing expires 2026-12-04View job

Kyowa Kirin

Himalayas

Scientific Relations Manager

Remote — Worldwide (see timezone requirements)

Salary not specifiedfull timeRemote

OverviewWE PUSH THE BOUNDARIES OF MEDICINE. LEAPING FORWARD TO MAKE PEOPLE SMILE At Kyowa Kirin International (KKI), our purpose is to make peop…

Listing expires 2026-12-04View job

Belden, Inc

Himalayas

Solution Consultant - Cybersecurity Practice (US)

Remote — United States (see country and timezone requirements)

$125,000.00 – $160,000.00 per yearfull timeRemote

Innovation Starts With YouPropel your career at Belden, where innovation creates possibilities—for our people, our customers, and the communities…

Listing expires 2026-12-04View job