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Tailored Management

Unity software engineer

redmond, WA

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About this opportunity

Tailored Management lists this Unity software engineer opportunity in redmond, Washington. Review the employer’s description below for duties, qualifications and application requirements.

Job description

This range is provided by Tailored Management. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$80.00/hr - $85.00/hr

Note : Only candidates authorized to work in the U.S. without sponsorship are eligible. No C2C (Corp-to-Corp) arrangements.

Job Title: Unity Software Engineer

Location: Redmond, WA (Onsite)

Duration: 12+ Months (Extendable)

Pay Rate: $80–$85/hr on W2

Job Description:

We are seeking a Unity software engineer to help with data collection tooling for large scale data collection efforts for AR/VR headsets. This is an opportunity to work on early versions of consumer hardware on cutting edge technology involving cameras and natural user interfaces. This role will also support camera and illuminator calibration for prototype devices.

Job Responsibilities:

Building and maintaining a Unity built User Experience application for Data Collections

Supervise the installation and configuration of new AR/VR systems and testing software to meet the user study needs

Design and implement tools for data collection and annotation, including:

Controlling the camera exposure and gain on mobile device (VR and/or AR headset)

Capturing image stream and metadata

Automatic upload to database

Run evaluations to automatically verify the quality of data collected from large scale data collections, flagging cases for principal investigators to check

Provide documentation of usage of tools for external vendors

Implement data capture script for collection of camera images

Work collaboratively with the Mechanical Engineers on fixturing the prototype device in the calibration station

Modify existing calibration algo to consume the collected images and produce calibration parameters in specified format

Implement a test to validate calibration quality

Key Responsibilities:

Develop and maintain Unity-based applications for AR/VR data collection

Design and implement tools for image capture, camera control, and metadata management

Automate upload and evaluation of collected data

Document tool usage for external vendors

Support calibration tasks with mechanical engineers

Modify and implement calibration algorithms and validation tests

Required Skills:

3+ years experience coding in C#

Proficient in Unity Engine and C#

Knowledge of Android OS, especially graphics and performance

Experience in game or game engine development with Unity3D

Virtual Reality experience

Creativity, verbal and written communication skills and problem-solving ability are required.

Verbal and written communication skills; communication across teams including engineers and researchers

Ability to work independently and manage one’s time.

Must Have Skills:

Device calibration , coding- python and C++

Data collection software- thought processing tools, amongo DB

Pre and post processing and cloud management of image data

Preferred Skills:

C++, OpenCV, 3D math, OpenGL/DirectX

Good to Have Skills:

Image and video sequence data, large scale long video sequence date

Quality assurance – image data

Seniority level

Seniority level

Associate

Employment type

Employment type

Contract

Job function

Job function

Engineering and Research

Industries

IT Services and IT Consulting, Social Networking Platforms, and Computer Games

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Inferred from the description for this job

Medical insurance

Vision insurance

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Worksite address

redmond, WA, 98052, US

Who can apply

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